Below are various images of glass found on the internet, which I shall use for reference.
3D Model of Glass and Whiskey.
Below are examples of 3D renders of glass. I hope to achieve this sort of standard. The reflections and refraction patterns are particularly good in the image below. I may need to learn how to use photons and caustics in order to achieve the quality of these renders.
Above is an image of a whiskey glass. These are the colours and textures I wish to replicate when rendering the 3D glass model.
Above is an example of the type of glass tumbler/ whiskey glass I hope to create within Maya. This image is a good example of not only shape but the refractions, reflections and light distortions that appear on the surface of the glass.
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