However I have so far been unsuccessful in being able to replicate an effective glass finish for the whiskey glass. All my attempts and renders I believe are unsatisfactory. I have looked at various online tutorials and they are either unhelpful or when followed the desired result is never acquired. So far rendering glass has been complicated and I do not believe that I fully understand how glass is to be achieved in Maya.
I shall keep persevering with methods of rendering glass, I do know that in order to create glass I need to experiment with mia_materials set to thin/ thick glass presets and using dielectric materials for liquids and enabling caustics and photon emission to achieve reflected light patterns.
 








 Here is the untextured model of the calendar. I wanted to place it not too far from the clock within the scene. I positioned it so that it was illuminated enough and some nice shadows were created.
Here is the untextured model of the calendar. I wanted to place it not too far from the clock within the scene. I positioned it so that it was illuminated enough and some nice shadows were created.



 Initially there were weird stretch marks caused at the corners of the wood framework. For some reason these stretches were only visible when rendered. (Stretching of the texture can be seen at the bottom left and right of the image above). It may have been caused by the fact that I was texturing using smooth preview. I discovered that adding extra resolution to the model solved this problem.
Initially there were weird stretch marks caused at the corners of the wood framework. For some reason these stretches were only visible when rendered. (Stretching of the texture can be seen at the bottom left and right of the image above). It may have been caused by the fact that I was texturing using smooth preview. I discovered that adding extra resolution to the model solved this problem.

